[MISC] – Fixed possible remote code execution bug in KeyValues parsing. Thanks to xPaw for finding and reporting the issue! – Fixed a bug allowing community servers to override certain game files. – Added support in vbsp for clip brush textures with different material types. – Added CS:GO in-game blog localization for Finnish. – Significantly reduced holiday cheer. – Added convars cl_weapon_debug_show_accuracy and cl_weapon_debug_show_accuracy_duration — With “cl_weapon_debug_show_accuracy 1,” when a shot is fired, a 12 inch circle will be drawn at the Effective Range of the weapon, i.e, the farthest distance at which the shot is guaranteed to fall within a 12 inch circle. — With “cl_weapon_debug_show_accuracy 2,” when a shot is fired, a circle will be drawn at the surface that is aimed at showing the area that could have been hit by the bullet given its inaccuracy. — cl_weapon_debug_show_accuracy_duration ( default 10 ) determines how long the debug circles last. — The further the shot is into the spray sequence, the more red the circle will be. [AUDIO] – Increased radius of c4 disarm sound – Fixed some cases where alt-tabbing away and back to the game would cause incorrect sounds to play [MAPS] Cache — Visibility improvements based on color-blind player feedback — Texture improvements — New vent models — Added subtle markers for grenade throws (thanks James Bardolph) — Added plant-zone decals to Bombsite B — Added graphic for “Sun-room” (thanks Thurnip) — Fixed fade distance on crate in checkers — Fixed weapons being irretrievable under vent — Fixed all known bomb-stuck spots — Fixed an exploit involving flashbangs from mid into checkers — Fixed pixelwalks at mid, T-Spawn, A main, A site — Improved .nav mesh (thanks p_NM) Nuke — Improved accuracy of grenade clips on metal containers — Clip brushes now play the correct material type footstep sound — Performance optimizations — Removed crate stack from CT side — Removed railings outside HUT — Removed railings at top of Heaven ladder — Lowered ambient soundscape volumes — Door opening and closing predictability fixed — Improved .nav mesh (thanks Bez) — Fixed +use interaction through tool or clip brushes — Fixed double doors being blocked by their sibling door being blocked by the player