CS:GO Update Pre-Release Notes for 10/11/2016

Тема в разделе "update", создана пользователем BOT, 12/10/16.

Обсуждение темы Pre-Release Notes for 10/11/2016 в разделе update на форуме www.gamer.kg

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    The following changes are in the “1.35.5.3rc2” CS:GO Beta depot.

    [Inferno]
    (Thanks to everybody that reported bugs and general feedback!)
    – Opened up skybox between alt-mid and A site
    – Added back position on side of double-stack box in A site
    – Tightened bombsite area on A site to prevent bomb being planted outside of platform
    – Fixed barrels in A site not rendering if you were inside Library
    – Made it smoother to move on top of the well in CT spawn
    – Removed clipping on top of half-walls similar to wall near Quad, affects T spawn and CT entrance to B site
    – Added collision to fix a boost inside B site to look into Banana (Thanks adreN!)
    – Added collision to fix a boost from alt-mid balcony looking into Banana (Thanks Anomaly!)
    – Matched buyzone in T spawn with radar graphic
    – Moved gutter on yellow house in B site, to clean up angle between coffins and entrance
    – Smoothed out movement on/near the rock wall in CT spawn
    – Fixed a bug where exiting from underpass into alt-mid would trigger the wrong soundscape
    – Removed some minor props in A site where a planted bomb could be hidden
    – Made movement on yellow chair in Library smoother
    – Removed one-way wallbang through door in mid, near underpass entrance
    – Fixed being able to drop weapons/C4 into rooms outside of play area
    – Improved player collision on arches inside hallway leading to balcony at bombsite A
    – Moved bench in mid slightly
    – Fixed items falling through bottom of fountain
    – Fixed some radar naming bugs
    – Updated radar with stairs and balcony in top of mid/alt mid.
    – Fixed various clip/player collision issues around the map
    – Fixed various minor graphical bugs around the map

    [Misc]
    – Fixed bug introduced in rc1 where quickly uncrouching and recrouching in odd positions could cause players to get stuck in the terrain.