GAMER.KG - Damage Control

Тема в разделе "update", создана пользователем BOT, 11/12/15.

  1. BOT

    BOT Модераторы

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    On Tuesday we shipped some major gameplay changes in CS:GO including the R8 Revolver, and players have been voicing legitimate concerns over the balance of the weapon as shipped.
    While it typically takes more time to generate enough data to drive an update (and gameplay updates are always a bit disruptive), in this case it’s clear that we got the damage wrong and can respond immediately.
    So today we’re updating the R8 Revolver to bring its values to be more in line with other weapons: among other changes, its damage has been reduced and it takes slightly longer to fire.
    As experience with other new weapons (e.g., CZ75a and M4A1-S) has shown us, it may require several iterations over a longer period to find the stable values that create interesting strategic choices for players. We’re committed to monitoring usage and adjusting the values as required.
    Tuesday’s update also included several other changes to gameplay (including a rebalancing for pistols and rifles). It’s still too early to determine their impact but we’re just as committed to monitoring the new meta and ensuring that as CS:GO continues to evolve, it remains fun, skillful, and balanced.


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