The following changes are in the “1.35.5.3rc” CS:GO Beta depot. [MAPS] – A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback! [GAMEPLAY] – Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air. — This is tunable via the convar sv_timebetweenducks. – Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching. – Adjusted bomb plant animation when planting the bomb while already crouched. – Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge. – Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles [Xbox Game DVR] – Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled. [UI] – Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy. — NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy. – Crosshair blur fidelity improved. – New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur. [MISC] – Gameplay convars for community servers & workshop maps: — weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air. — sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed. — sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.